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Know the lingo

Cricket & Crichit glossary

New to cricket, or just to Crichit? Here are the terms you will meet on the pitch, each explained in one plain sentence — and what it means inside the game.

Six
The ball hit clear of the boundary on the full, worth six runs. In Crichit, a perfectly-timed swing.
Four
The ball struck to the boundary, worth four runs — the reward for a great (not perfect) connection.
Wicket
A dismissal. In Crichit a badly mistimed or missed swing is a wicket and ends your innings or streak.
Dot ball
A delivery from which no run is scored. A safe but wasted ball.
Over
A set of six legal deliveries in cricket. Quick Play is built around short, over-sized bursts of batting.
Strike rate
Runs scored per 100 balls faced — a measure of scoring speed. In an arcade game, the same idea as points-per-tap.
Streak
The number of clean, unbeaten hits in a row. Longer streaks raise your scoring multiplier in Endless mode.
Multiplier
A bonus that grows with your streak, so consecutive good timing scores more than the same hits scattered apart.
Timing window
The brief moment in which a tap connects the bat with the ball. Perfect timing sits at the centre of the window.
Middling it
Hitting the ball with the centre of the bat for the cleanest, longest strike — a Crichit six.
Crease
The batting area at the striker's end. In Crichit it is where your swing connects with the incoming delivery.
Innings
A single turn of batting. In Crichit an innings runs until a wicket (or the over limit in Quick Play).

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Last updated 2 July 2026. Source: CricketLogic / Crichit (first-party). More cricket tools at CricketLogic.