Six
The ball hit clear of the boundary on the full, worth six runs. In Crichit, a perfectly-timed swing.
New to cricket, or just to Crichit? Here are the terms you will meet on the pitch, each explained in one plain sentence — and what it means inside the game.
The ball hit clear of the boundary on the full, worth six runs. In Crichit, a perfectly-timed swing.
The ball struck to the boundary, worth four runs — the reward for a great (not perfect) connection.
A dismissal. In Crichit a badly mistimed or missed swing is a wicket and ends your innings or streak.
A delivery from which no run is scored. A safe but wasted ball.
A set of six legal deliveries in cricket. Quick Play is built around short, over-sized bursts of batting.
Runs scored per 100 balls faced — a measure of scoring speed. In an arcade game, the same idea as points-per-tap.
The number of clean, unbeaten hits in a row. Longer streaks raise your scoring multiplier in Endless mode.
A bonus that grows with your streak, so consecutive good timing scores more than the same hits scattered apart.
The brief moment in which a tap connects the bat with the ball. Perfect timing sits at the centre of the window.
Hitting the ball with the centre of the bat for the cleanest, longest strike — a Crichit six.
The batting area at the striker's end. In Crichit it is where your swing connects with the incoming delivery.
A single turn of batting. In Crichit an innings runs until a wicket (or the over limit in Quick Play).
Last updated 2 July 2026. Source: CricketLogic / Crichit (first-party). More cricket tools at CricketLogic.