Know the lingo
Cricket & Crichit glossary
New to cricket, or just to Crichit? Here are the terms you will meet on the pitch, each explained in one plain sentence — and what it means inside the game.
- Six
- The ball hit clear of the boundary on the full, worth six runs. In Crichit, a perfectly-timed swing.
- Four
- The ball struck to the boundary, worth four runs — the reward for a great (not perfect) connection.
- Wicket
- A dismissal. In Crichit a badly mistimed or missed swing is a wicket and ends your innings or streak.
- Dot ball
- A delivery from which no run is scored. A safe but wasted ball.
- Over
- A set of six legal deliveries in cricket. Quick Play is built around short, over-sized bursts of batting.
- Strike rate
- Runs scored per 100 balls faced — a measure of scoring speed. In an arcade game, the same idea as points-per-tap.
- Streak
- The number of clean, unbeaten hits in a row. Longer streaks raise your scoring multiplier in Endless mode.
- Multiplier
- A bonus that grows with your streak, so consecutive good timing scores more than the same hits scattered apart.
- Timing window
- The brief moment in which a tap connects the bat with the ball. Perfect timing sits at the centre of the window.
- Middling it
- Hitting the ball with the centre of the bat for the cleanest, longest strike — a Crichit six.
- Crease
- The batting area at the striker's end. In Crichit it is where your swing connects with the incoming delivery.
- Innings
- A single turn of batting. In Crichit an innings runs until a wicket (or the over limit in Quick Play).
Keep exploring
Last updated 2 July 2026. Source: CricketLogic / Crichit (first-party). More cricket tools at CricketLogic.